Phantasy Star Online 2 New Genesis: What We Learned From TGS

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More about Sega's next generation of Phantasy Star Online 2 Meseta was revealed at the Tokyo Game Show, and New Genesis is shaping up for a Substantial upgrade from the current game. There are still many details to be revealed as time goes one, but a few major things like battle and the world are much clearer. Hiro Arai from Sega has been live for almost an hour to show footage off of gameplay and also speak about what new things are on the road. Not much was mentioned about the current game and the upgrade coming alongside NG's release aside from the graphical update, which will be looking fantastic.

Maps are no more split into areas with loading screens. NG will have a completely open world from the home base to the area. The TGS footage showed a gorgeous new world that is a significant upgrade from the current game. Arai mentions that different regions can be attained easily simply by exposing the entire world. It seems like this is the world Naberious from the present game, with woods being adjacent to tundra and different regions.

Areas continue to be technically split up, but there's no loading between these. While it has not been straight said, an open world like this implies there may not be single party places anymore. Most shown in the footage were multi-party regions where there were other players. The cap for multi-party areas continues to be lowered to eight down from twelve in the present PSO2, but that you see will differ from area to area.

Weather is making a better comeback since it affects dynamically and can impact the battlefield, even though the magnitude of the effect was not spoken of. Time will also change, and footage showed some nice touches such as fireflies in the forests at night. There is no word on fast travel, vehicles or mounts nevertheless, but Sega has implemented several new methods for players to move fast across this new universe. Players will be able to run faster following a dodge both in and out of combat. A blue streak follows underfoot, so you will know you are doing it right when you watch it.

Another significant addition to movement shown off at the first NG trailer is the glide. It goes as far as a few of the screenshots have left it seem. Players can get to high ground and leap off to glide and receive pretty damn much across the map. Like in Breath of the Wild, you'll have the ability to make you are way up a mountain to glide away from -- but minus anything inhibiting you like endurance. It will also make for some dramatic entrances in to conflict. Sega already stated that gathering and crafting could be getting an overhaul, and while we did not have a peek at crafting, we did observe just how much nicer it is to snag items in the field. Gathering can be done on the fly, very similar to Monster Hunter: World. Get close to a product, and just tap a button. Fruit can be harvested in trees, you will find new docile creatures that can be hunted for meat and other things and cheap PSO2 Meseta healing items can be seen throughout the land as green glowing indicators called Resta Signals. It is much more intuitive than the present game.


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